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The Virgina Tech Shooter’s Last Victims: Logic and Sanity

The Virginia Tech murders got plenty of coverage in the press and on the Internet, but none of the writers here at Unsought Input weighed in on the subject. Really, there wasn't anything left to say that hadn't already been said a hundred times on a hundred channels already.

But now there is something interesting going on that isn't getting enough coverage. Did you know that there are two more casualties to add to the list of 32 people killed by Seung-Hui Cho? In addition to murdering and wounding all those people, Cho somehow managed to kill common sense and reason in thousands of commentators and high school principals across the country.

For example, school officials at Clements High School in Texas kicked out a student because they thought he posed a threat. No, he didn't threaten anyone, or buy guns, or stalk girls, or anything like that. He made a level in the game Counter-Strike based on a map of his high school. And posted it on his MySpace page.

For those of you who are out of the video game loop, Counter-Strike is a first-person shooter where you fight a bunch of terrorists, or alternatively fight a bunch of anti-terrorist troops. As you can imagine, it involves a lot of shotting and blowing stuff up. It's most fun when you compete and cooperate with other players.

Now why would a student replicate his high school in such a game unless he was using it as a simulation to train for an attack on his school? In the weeks since the VA Tech massacre, thousands of people would think that's a very good question. That's because they are scared out of their wits.

Why would he do such a thing? Listen, in high school I bought a game named Sim City 2000 (no I will not let you download it for free). One of the first things I did, after getting the hang of how to build a city, was build my home town. My home town was a dismal failure because I lived in a suburb with no industry and there were some scale issues, but that's beside the point.

Later in my high school career, I was president of the computer club. Yes, I know that also makes me king of the nerd patrol, whatever, I have to represent. One of our projects was to build a map of the school in the game Doom (or maybe Duke Nukem, the memory is getting hazy). It was a lot of fun, trying to get the textures right, figuring out where to put the power-ups so that the game would be fun to play.

It never occurred to us that we were doing anything wrong, or that we could use this map for plotting elaborate scenarios. It never occurred to me that building my little home town in Sim City and then unleashing tornadoes on it was wrong. That's because the whole idea is ludicrous.

Why do people play video games? Because, like any game, they are interactive. Some games take interaction to the next level, allowing you to do more than just explore virtual places - you can build your own. This appeals to the same kids who loved Legos when they were younger, and while they may not be the star quarterback or head cheerleader, they are hardly murderous misanthropes.

But what about the link between video games and violence? It turns out the link isn't quite that simple. Apparently only unstable people are really effected by violent video game content, but not any more than they are by violent movies, or even increases in room temperature.

What about the link between Cho and Counter-Strike? Uh, did he ever even play Counter-Strike? Or any video games for that matter? Does anyone actually know, or are they just making it up to get on TV?
After a tragedy like this, people want closure. They want to be able to do something to make sure it doesn't happen again, or find something to place all the blame on. Unfortunately, Cho was a self-important nutjob who refused the help that was offered to him at every turn. There's not really much we can do about that, so bring out the scapegoats and lose the rationality.

Violent Video Game Debate: Bill O Reilly vs A Little Girl

The video game industry covers a wide range of genres, but some of the most popular games allow players to engage in serious simulated violence. At the same time, your local evening news broadcast is filled with reports on violence in schools and gang violence. But are video games (and rap music, and Elvis Presley, and Jazz, and, uhh... flappers?) really to blame for violence among our youths? Culture warrior Bill O'Reilly thinks so, as he told Oprah recently. He has a whole book on this and many other subjects which he ties together under the umbrella of the "Culture War" - basically, traditionalists defending America versus secular-progressives who want drastic changes through undemocratic means. I can't show you the first part of this debate, as it has been removed by the copyright holder. Suffice it to say that a traditionalist like O'Reilly thinks taking away the XBox controller (or Wii remote) and replacing it with a Bible is the right way to lessen violent crime among our young people. Here's a link to a promo that may or may not cover it - I can't get it to play. Now, I won't debate O'Reilly here, in a forum he has no awareness of or interest in. Instead I will present the debate the broadcaster did have with an 8-year-old-girl: [youtube]k8x14cLGh5o[/youtube] Now it is clear that this young lady is intelligent, talented, and - let's face it - adorable. But does her argument hold any weight? She is right that it is hard to blame all violence on video games and rap music, since violence predates both of those items. Her suggestion that religion might be just as valid a cause of violence as popular culture is interesting as well. Note that she doesn't fall into the trap of claiming all violence is due to religion or all religion is violent. Her point seems to be that anyone arguing that replacing video games and rap music with the church will decrease violence should not ignore the numerous, obvious examples of violence prompted by religion. She also points out that she has no reason to believe what is said at one particular church over any other made-up, fictional story. Bill O'Reilly is no amateur, so I'm sure he has some cogent arguments to use against the little girl in this important debate: [youtube]mJjuZg7Mndo[/youtube] That's... interesting. He seems to be saying that video games are bad because... they run on machines, and YouTube runs on machines... uh, and YouTube is bad because somebody put a video of their kid on it...? And video taping a child actor is child abuse? ... Before I award the contest to the little girl, who has at this point completely kicked O'Reilly's ass (rhetorically speaking), I'd like to say the child abuse thing really bothers me. Child abuse is something real, that happens in real world. Children are hurt, abused, and molested by adults, sometimes even their own parents. I know it is a nice, powerful phrase to throw around, that makes you sound important, like "terrorist" and "traitor." But really, Bill? Do you even hear the things that come out of your mouth? Shouldn't there be a Godwin's Law for comparisons to child abuse? I think O'Reilly has made a tactical error here. I don't think he should have responded to the little girl on YouTube - and not because I disagree with him. Now people know that all it takes is a video camera and an Internet connection and you could be picking apart his arguments on equal terms. Although he did not respond to the little girl in a substantive way, he gave her video a place in the sun. Nearly one million people have viewed it now, and not all of them are liberal Democrat dittoheads (is there a term for such a thing on the left?). O'Reilly should know by now that you can't just distort someone's arguments into a straw man. You can't just use ad hominem attacks, although it is really helpful. You need to deny them the ability to speak as well. You need to turn off the microphone.

How to download video games for free, the old fashioned way

In 1998, there was no bittorrent, no Kazaa, not even Napster. But there was still piracy. Not Johnny Depp piracy, which the MPAA likes, but movie, music and software piracy, which the MPAA hates.

Are you afraid of getting one of those scary letters from the RIAA? In fact, many of the old methods still work today, and so far they are under the lawyers' radar.

Some of you are familiar with the old standbys like IRC, Usenet, and Sneaker Net. In 1998, another method (which very few people remember) was even more popular – especially outside of the United States. This method was called PoE, or Pester over Email.

First, the person desiring a video game must find a fan site. Next they find the site admin's email address and send a message such as this one below:


From: Arturo Soriano Murillo Date: 10/24/1997 7:07 PM To: Jason Subject: hi friend hi i am fanatic of simcity 2000 but my files were destroyed and the friend that have the CD he change of state I want to see if you can sendme a copy of the complete version of simcity 2000 i need play more more more yeah cool cool PLEASE PLEASE send me that at the address of [removed] Javier Bravo Camelo Thanks friend

The above may look like a normal email, but it is fact a message formatted for the PoE protocol. The protocol RFC states that each PoE message must contain:

  1. Shallow declarations of friendship;

  2. Fictional, yet uninteresting story justifying piracy of the desired item;

  3. BEGGING IN ALL CAPS; and

  4. The string “more more more yeah cool cool,� used to pad the message to the correct byte size.

I happened to have a Sim City 2000 website at the time, and I found myself constantly on the “server� send of PoE transactions. I got emails such as this every week from exotic locations such as Argentina, Costa Rica, Russia, their dad's AOL account, Canada, and their mom's AOL account.

I dutifully responded to each any every one, and since 5 MB emails did not really fly back then, that meant I had to copy disks, booklets, and box art and ship everything via airmail (PoE RFC section 2.3.5). This was at great expense to myself--do you how much it cost to send “the sim cti 2000 2me NOW PLEASE� in 1998?

In the end, I couldn't keep up with the volume, fell below five nines uptime, and was eventually stripped of my PoE credentials by Vint Cerf and Al Gore in a brutal, but efficient ceremony that left me wet, naked, and shaking.

None of that happened. Most of the time I ignored these emails and eventually too many spam bots found that email address and I dropped it like an email address that was very hot or slippery and difficult to hold. But before that fateful day, when I could be bothered, I would reply with this standard email. Instructions for downloading video games with no risk of lawsuit:


From: Brandon Date: 3/29/1998 1:19 PM To: Jason Subject: Hi, could you please tell me where I can download the full version of Simcity 2000,


From: Jason Date: 3/20/1998 2:09 PM To: Jason Subject: Re: Sure, but you're going to need to use an older method of downloading the game. Since a lot of people aren't familiar with it, here's what you do: 1) Boot up your computer. 2) Load up DOS, Windows, or the Mac OS to determine which one your system uses. 3) Determine whether you have a CD-ROM drive, a disk drive, or both 4) Type that information down in a word processor and print it out. 5) If you do not have a printer, download it by hand on to a piece of paper. 6) Turn off your computer. 7) Get in your car, put your seat belt on and turn the ignition. 8) Carefully back out of your driveway and in to the street. 9) Drive to the nearest computer, office, or electronics store. (This is much like anonymous FTP). 10) Find the video games section of the store. If you cannot find it, locate a salesperson and click on "help". 11) Locate a large icon, or "box" labeled Sim City 2000. Do not double click! 12) Using the information from step 4-5, determine which "box" you should purchase. 13) Click and drag it up to the counter. Upload your credit card number or ash to the clerk. 14) Return home.


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